note: this isn't really my project anymore, I no longer work on it frequently but am still considered a team member (and I was never 100% in charge, there's generally been 3 of us 'in charge'), although I haven't really been active for almost a year.
So basically it's a mod thats been worked on for 4-5 years now, with its own launcher, tools, etc. It's pretty complex in term of code, and over the years lots of the rendering engine and core-functionality has ended up re-written (here's me messing with shaders/block rendering: https://www.youtube.com/watch?v=ec9Z7LAaFDU).
Over time we've made a lot of tools for modding, which are soon to be opensource, like this modeler (except iChun, a fellow modder, made a better ingame modeler a year or so after this one ). There's also an in-game console for debugging/spawning mobs/commands/etc, and a graphical 'command center' version of it.
Sadly, nothing is open-souce yet, but hopefully the console/debug stuff will be soon. There's also a built-in chat network based on websockets that runs on the website, in-game, and on the launcher.
Here's some cool gfys/random stuff from my time developing the mod:
https://gfycat.com/GorgeousCarefulFugu <- K9, the robotic dog
http://i.imgur.com/KuJH5cu.jpg <- tried to make names render for debugging
https://www.youtube.com/watch?v=4YNoXrJi91c <- video showing random GUI's/etc
http://i.imgur.com/zcNHIZh.png <- entities with multiple bounding boxes
https://gfycat.com/SpotlessVapidAlbertosaurus <- no words...
And probably my favorite menu: https://gfycat.com/ImpeccableUniqueAcouchi (select world to TP there with your TARDIS).
Really want to get into dev more, and some more info on the mod can be found on the minecraftforum thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439549
The mod also features a custom soundtrack (multiple complete songs/music effects), animated cutscenes, etc. It's pretty exciting and is almost ready for release (closed alpha atm).
So basically it's a mod thats been worked on for 4-5 years now, with its own launcher, tools, etc. It's pretty complex in term of code, and over the years lots of the rendering engine and core-functionality has ended up re-written (here's me messing with shaders/block rendering: https://www.youtube.com/watch?v=ec9Z7LAaFDU).
Over time we've made a lot of tools for modding, which are soon to be opensource, like this modeler (except iChun, a fellow modder, made a better ingame modeler a year or so after this one ). There's also an in-game console for debugging/spawning mobs/commands/etc, and a graphical 'command center' version of it.
Sadly, nothing is open-souce yet, but hopefully the console/debug stuff will be soon. There's also a built-in chat network based on websockets that runs on the website, in-game, and on the launcher.
Here's some cool gfys/random stuff from my time developing the mod:
https://gfycat.com/GorgeousCarefulFugu <- K9, the robotic dog
http://i.imgur.com/KuJH5cu.jpg <- tried to make names render for debugging
https://www.youtube.com/watch?v=4YNoXrJi91c <- video showing random GUI's/etc
http://i.imgur.com/zcNHIZh.png <- entities with multiple bounding boxes
https://gfycat.com/SpotlessVapidAlbertosaurus <- no words...
And probably my favorite menu: https://gfycat.com/ImpeccableUniqueAcouchi (select world to TP there with your TARDIS).
Really want to get into dev more, and some more info on the mod can be found on the minecraftforum thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439549
The mod also features a custom soundtrack (multiple complete songs/music effects), animated cutscenes, etc. It's pretty exciting and is almost ready for release (closed alpha atm).