comicIDIOT wrote:
you seem to be out of the loop
comicIDIOT wrote:
You should really keep up with server discussions.
I tried to get back in, but I guess I didn't read back far enough ._. but I wrote about 70% of this posf as a response to some questions asked by Elemental and failed to mention that I did this:
Elemental/Skype wrote:
Please do drop your thoughts on your perception of the PvP phase of Cemetech MC (more specifically about your perception of the level you expected it to be, versus what actually played out, and what could have been better done to avoid chaos from the confusion on the definition of PvP)
I initially wrote this as a response to him, but felt it was good and relevant enough to posf on the Comictech foam.
comicIDIOT wrote:
I can't find a relevant post but I know there should be one somewhere. We hope to push Abba Caving a bit harder in 1.9. We plan to use a fresh world for each map and afterwards we'd open that map to be mined by everyone but the abba cavers get first dibs. We'd leave the map open until the next officially sanctioned event where we'll generate a new map to replace the last one.
I know this was discussed on IRC, but I don't recall hearing this specifically on the forums.
comicIDIOT wrote:
Also re: non-renewable, the above paragraph about Abba Caving also applies here.
I'd consider that to be reasonably non-renewable. It's still mining, so one can't simply sit around and gather easy currency through that method. It also lets us have a portion of the map to trash with big mines while allowing underground construction / transportation tunneling to not intersect someone's mine every 500 meters.
KermMartian wrote:
Why a limit of 2 accounts per person? Why not 3, or 1? That seems a little arbitrary, and the coincidence of it matching the number of account you have makes me worry that you're somewhat biased here.
When you have three accounts, you can do a teleportation circle that preserves the position of every account. Player A goes to player B, B to C, C to A. Two accounts would result in one going to one spot, and not back (unless you use homesets, but you could use homesets and Towny anyways (or even a friend) for like 95% of things anyways). With a reasonably short teleportation wait time, you can break this cycle with two-account setups. With Towny, you get more teleportation endpoints, so even homesets lose importance. I'm a bit scattered in my explanation, hopefully what I'm trying to say makes sense.
comicIDIOT wrote:
I can't exactly figure out what you mean by this. Are you planning to bring your moderator experiences over or your playing experience? Both?
I've gotten better with player interaction and resolving disputes. I wouldn't say playing experience is particularly transferrable (Minecraft is under a completely different paradigm) but moderation is fairly universal.
tifreak8x wrote:
Doing forced teleport in the instance of a user causing havoc and not accepting TP.
This should also include tphere in the case of griefing, to quickly get a user out of somewhere. Although, I suppose re-graylisting would have a better effect. Probably both. I agree with the rest of tifreak's requests, but I'm not in the right mindset right now to think of anything else specifically needed.
Oh, I recommend iPAV as a moderation tool. It shows IP addresses and accounts using that same IP, among some other things. We use it at BosaikNet.
tifreak8x wrote:
setting them back to gray listing in the event of other issues might be helpful.
I forgot about this possibility, and yeah it'll be quite useful to moderators instead of issuing a ban.