Not a bad color scheme. I like how you made the leader one reversed to set it apart.
- swivelgames
- Transient Squash (Posts: 2353)
-
- 28 Sep 2006 04:54:02 pm
- Last edited by swivelgames on 13 Nov 2006 10:21:20 pm; edited 1 time in total
Just found tons of good fonts for userbars if you make them with GIMP or something like I do most of the time. Heres the link...
http://www.dafont.com/bitmap.php
Hope you like 'em.
Also, here is my sig.
**EDITED OUT__CLAN BROKE UP**
Still working on it
http://www.dafont.com/bitmap.php
Hope you like 'em.
Also, here is my sig.
**EDITED OUT__CLAN BROKE UP**
Still working on it
jpez wrote:
No, you just really like the half-height ones.
![Very Happy](images/smiles/icon_biggrin.gif)
KermMartian wrote:
![Very Happy](images/smiles/icon_biggrin.gif)
Depends. I think the #cemetech one is too large, and should just be a single height, but the DCS and forum info one would look cramped on a single, and are therefore better as a double. All depends on the content
![Smile](images/smiles/icon_smile.gif)
Kllrnohj wrote:
KermMartian wrote:
![Very Happy](images/smiles/icon_biggrin.gif)
Depends. I think the #cemetech one is too large, and should just be a single height, but the DCS and forum info one would look cramped on a single, and are therefore better as a double. All depends on the content
![Smile](images/smiles/icon_smile.gif)
Kllrnohj wrote:
Chipmaster wrote:
![](http://www.cemetech.net/img/sigs/daystodcs6.png)
Ah, so you're releasing it at 6PM EST. Nicely done
![Very Happy](images/smiles/icon_biggrin.gif)
give or take a month
![Razz](images/smiles/icon_razz.gif)
![Very Happy](images/smiles/icon_biggrin.gif)
KermMartian wrote:
Oh c'mon, I'll totally get 6.0 out on time. There might be a 6.0.5 shortly thereafter though. ![Very Happy](images/smiles/icon_biggrin.gif)
![Very Happy](images/smiles/icon_biggrin.gif)
Yeah, some advice... Make 6.0 100% perfect and bug free before releasing. Keep putting it through a 2 week bug cycle. If a bug is found, fix it, and restart the 2 week countdown. Only after it can pass the 2 weeks without a single bug remaining, then, and only then, should you release it.
Kllrnohj wrote:
Yeah, some advice... Make 6.0 100% perfect and bug free before releasing. Keep putting it through a 2 week bug cycle. If a bug is found, fix it, and restart the 2 week countdown. Only after it can pass the 2 weeks without a single bug remaining, then, and only then, should you release it.
<JOKE!!!>He'd better start now then...</JOKE!!!>
proegssilb wrote:
<JOKE!!!>He'd better start now then...</JOKE!!!>
Oops, you are right, I need to alter that slightly then... Only start the bug fix cycle AFTER all planned features for the 6.0 release are implemented
![Smile](images/smiles/icon_smile.gif)
![Razz](images/smiles/icon_razz.gif)
Kllrnohj wrote:
proegssilb wrote:
<JOKE!!!>He'd better start now then...</JOKE!!!>
Oops, you are right, I need to alter that slightly then... Only start the bug fix cycle AFTER all planned features for the 6.0 release are implemented
![Smile](images/smiles/icon_smile.gif)
![Razz](images/smiles/icon_razz.gif)
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