I've been looking through some old posts about NES emulators, and from what I can tell, it seems like a reasonable project (albeit with like 2 fps max). I know this idea has been brought up several times and nothing has really come of it, but according to everything it's definitely possible. I've tried compiling some old projects and none of them really compile too well (or I might just be stupid; they're equal possibilities). There's one by Ordelore based on an emulator made in C called Agnes (https://www.cemetech.net/forum/viewtopic.php?t=17953&start=0) and it looks pretty good from the screenshots, but from the description it's really slow since it's in C. The other one in Asm (https://www.cemetech.net/forum/viewtopic.php?t=15375&start=0) doesn't really work and would be harder to make, but has a lot more potential for actually running well. Both seem like they could have used a lot more optimization but nobody really advanced them much. I don't know nearly enough Asm or C to write anything good, so, uh, anyone got a spare weekend? Or if anyone is aware of a working download or a way to compile one of the previous projects, that would be appreciated as well. In the end, I legitimately do not care about the fps as long as it updates at least once per like 30 seconds. A simple draft is all I'm looking for and it can be improved on and optimized over time.
(In hindsight, this post makes me look super needy; that's my bad, I'm just a humble newbie and I don't really know anything. It would be nice to respond as soon as possible, but I don't want to intrude on any of your other projects/daily life. I have no authority or anything like that.)
(In hindsight, this post makes me look super needy; that's my bad, I'm just a humble newbie and I don't really know anything. It would be nice to respond as soon as possible, but I don't want to intrude on any of your other projects/daily life. I have no authority or anything like that.)