Right now this is just a placeholder.
Let's populate the topic later on with actual Screen Saving Stuff
What is already known:
- will run on fxCG10/20/50
- will be coded with Lephe's fxSDK / gint and possibly Azur (not yet decided)
- will be a screensaver
Right now it runs on a fxCG50 quite smoothly as I enable "the CPU Overclocking".
As fxCG10/20 can handle similar overclock, this should not be an issue.
To be fair, the videos are taken from the emulator for Heath as it is much easier to manage.
the games for it are really mid. how come this screen saver is so good when the games for the casio are graphically poor
There are actually a lot of impressive games (certainly comparable or better than that of the TI-84 Plus CE), but Cemetech often has less Casio stuff so it could be easy to pass them by.
This is the very final revision. Just sent my contribution for the CC26 as I won't be able to add more due to a intercontinental professional trip.
I added an intro combining 3 classical effects : fire + dot donut + textual siner-scrollers.
I am a bit sad not being able to pursue over next week, but it was a really funny and enjoyable experience. Hope you like my contribution and good luck to all perticipants.
I'm impressed how many classic demoscene effects you managed to not only implement, but also make performant over the week or so since you started. Great work!
WIth one additional week, I would have spent more time on the rotozoomer. There is a big framerate drop that I was not able to solve till now. For the others, it is quite decent, considering that there is not even on single line of ASM.
I didn't discover this thread until today. Well done! Those are some veeeeeeeeeeeeeery impressive effects! I especially like the lens magnifier and the rain!
This is completly out of the competition now, but I like the idea of keeping this program alive and to use it to demonstrate what can be done on fxCG50.
So as an "off the record" update, this is a new effect called "Texture Wavy Dot-Flag"
This is also a popular effect from the Amiga Demoscene in the 90's.
Of course, this is not subject to submission for the contest as the deadline is over
If you want to look at the code, it is pushed on the git repository given in previous messages.
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