Hi Everyone,
Right, as I am right now in vacations and have some spare time to spend on my coding pojects, they are now moving forward ...
So I guess one of them is sufficiently advanced to reach the "Showable" flag
Some of you may already know the project Shmup as it is discussed for months on Planete Casio, the French Casio-aficionados site.
Shmup now reached rev v0.4 and is, as expected, a Old-School Shoot Them Up. It is engined by Azur/fxSDK from Lephenixnoir.
It runs at ~30/35FPS on fx-CG50 real hardware without overclok despite massive amount of sprites to be drawn on screen. Below is a video of the current revision of the project.
You can keep the advancement of the project here : Shmup Topic on Planete Casio and I just relased a build made this morning here MyShmup.g3a
If you want to test the current build, the following keys are used :
Directional cross to move
[F1] : normal shoot (continuous shoot as long as the key is kept pressed)
[F2] : boosted shoot (continuous shoot as long as the key is kept pressed)
[F3] : laser shoot (shot after shot, at keypressed event)
[SHIFT] + [F1] à [F3] to show/hide some debug infos
[SHIFT] + [EXIT] to quit
At the moment, the gameplay is very minimal as I am working on developping the engine of the game, not focusing at all on the game content at all.
Please give me your feedbacks (including bugs report )
Right, as I am right now in vacations and have some spare time to spend on my coding pojects, they are now moving forward ...
So I guess one of them is sufficiently advanced to reach the "Showable" flag
Some of you may already know the project Shmup as it is discussed for months on Planete Casio, the French Casio-aficionados site.
Shmup now reached rev v0.4 and is, as expected, a Old-School Shoot Them Up. It is engined by Azur/fxSDK from Lephenixnoir.
It runs at ~30/35FPS on fx-CG50 real hardware without overclok despite massive amount of sprites to be drawn on screen. Below is a video of the current revision of the project.
You can keep the advancement of the project here : Shmup Topic on Planete Casio and I just relased a build made this morning here MyShmup.g3a
If you want to test the current build, the following keys are used :
Directional cross to move
[F1] : normal shoot (continuous shoot as long as the key is kept pressed)
[F2] : boosted shoot (continuous shoot as long as the key is kept pressed)
[F3] : laser shoot (shot after shot, at keypressed event)
[SHIFT] + [F1] à [F3] to show/hide some debug infos
[SHIFT] + [EXIT] to quit
At the moment, the gameplay is very minimal as I am working on developping the engine of the game, not focusing at all on the game content at all.
Please give me your feedbacks (including bugs report )