- Calculator Street Racing II: Evolution (TI-84+CE, TI-BASIC)
- 25 Jul 2022 09:39:43 am
- Last edited by Oxiti8 on 23 Sep 2022 01:28:02 pm; edited 18 times in total
Calculator Street Racing II: Evolution
Original announcement post can be found here
13/13 Planned cars complete, 6/6 Planned Events complete.
Out Now!
Available here: http://ceme.tech/DL2307
CSRacing II Car Studio coming soon.
Original Post:
Like the original CSRacing, CSRacing II: Evolution is a drag racing game written in pure TI-BASIC. For now...
In this sequel, I'm seeking to improve on the racing engine, tuning, and customization aspects of the game., along with a graphics overhaul in both races and menus. However, the game will not feature the original's crew battle mode. In its place, I'm working on a time trials mode (allowing for asynchronous multiplayer) and potentially a tournament mode.
So far, I've gotten the tachometer functional, and have finished about 70% of the work on the menus. Things like the tuning system and Car Dealership are not yet complete, while other features such as the paintshop are essentially complete.
There's also been a bunch of tweaks made to the engine: Opponent cars can now appear in different colors than just black (unlike Deluxe), the infamous "car trails" from the original have been removed, the drag strip is 3x longer to make use of the CE's increased screen resolution, Losing a race no longer ends it immediately but instead waits until you cross the finish line, among other things.
There is currently only one functional car, the 2009 Focus RS, but this will be expanded to at least six total cars by the time the game is finished- two for each tier.
If you'd like to play the game or just poke holes in my code (I've included a .txt version from SC3 alongside the .8xp this time), you can find the GitHub for the project here: https://github.com/NinjaWeedle/CSRacing-Evolution
Original announcement post can be found here
13/13 Planned cars complete, 6/6 Planned Events complete.
Out Now!
Available here: http://ceme.tech/DL2307
CSRacing II Car Studio coming soon.
Original Post:
Like the original CSRacing, CSRacing II: Evolution is a drag racing game written in pure TI-BASIC. For now...
In this sequel, I'm seeking to improve on the racing engine, tuning, and customization aspects of the game., along with a graphics overhaul in both races and menus. However, the game will not feature the original's crew battle mode. In its place, I'm working on a time trials mode (allowing for asynchronous multiplayer) and potentially a tournament mode.
So far, I've gotten the tachometer functional, and have finished about 70% of the work on the menus. Things like the tuning system and Car Dealership are not yet complete, while other features such as the paintshop are essentially complete.
There's also been a bunch of tweaks made to the engine: Opponent cars can now appear in different colors than just black (unlike Deluxe), the infamous "car trails" from the original have been removed, the drag strip is 3x longer to make use of the CE's increased screen resolution, Losing a race no longer ends it immediately but instead waits until you cross the finish line, among other things.
There is currently only one functional car, the 2009 Focus RS, but this will be expanded to at least six total cars by the time the game is finished- two for each tier.
If you'd like to play the game or just poke holes in my code (I've included a .txt version from SC3 alongside the .8xp this time), you can find the GitHub for the project here: https://github.com/NinjaWeedle/CSRacing-Evolution