Is there still an interest in this? I was thinking about launching this event perhaps in September. The rules would be simple:
1) Towns must use a purchased plot with the plot type set to arena. The structure you build to defend must fit within this plot, and may extend vertically however you like.
2) Solo players/non town settlements wishing to participate have the same build specifications, but don't need a claimed plot.
3) Griefing the structure (breaking/placing blocks) is not allowed. Chests within the 1 plot area are fair game (except the recovered stuff chest), chests outside are not.
4) You can use whatever armor/weapons/tools/potions that you would use if you were actually trying to attack a town. If you die, you will get your stuff back... it will be placed into the recovered gear chest of the town/settlement you died in. We'll use this system unless the admins approve a plugin expansion to support pvp in multiple towns, and until it is actually implemented.
5) I'm considering creating an insurance program for the rare chance something may get lost in combat. You'd pay a nominal participation fee per event (to participate in insurance, not the event) and if you lost something in combat, you'd get paid 100% of the replace cost of what you lost. <== This is an idea, not something that's definite.
Just one final poke for whoever is interested in participating in the event or trying it out to let me know. And to make sure we have the green light on doing this.
Defense Structure Rules
1. Must fit within a single plot.
2. Must be accessible by enemy players (you cannot make an inpenetrable cobble box).
3. Traps would be allowed so long as they do not destroy items (pending ArenaHelper update)
4. There must be a marked chest to deposit loot collected from killed player.
1) Towns must use a purchased plot with the plot type set to arena. The structure you build to defend must fit within this plot, and may extend vertically however you like.
2) Solo players/non town settlements wishing to participate have the same build specifications, but don't need a claimed plot.
3) Griefing the structure (breaking/placing blocks) is not allowed. Chests within the 1 plot area are fair game (except the recovered stuff chest), chests outside are not.
4) You can use whatever armor/weapons/tools/potions that you would use if you were actually trying to attack a town. If you die, you will get your stuff back... it will be placed into the recovered gear chest of the town/settlement you died in. We'll use this system unless the admins approve a plugin expansion to support pvp in multiple towns, and until it is actually implemented.
5) I'm considering creating an insurance program for the rare chance something may get lost in combat. You'd pay a nominal participation fee per event (to participate in insurance, not the event) and if you lost something in combat, you'd get paid 100% of the replace cost of what you lost. <== This is an idea, not something that's definite.
Just one final poke for whoever is interested in participating in the event or trying it out to let me know. And to make sure we have the green light on doing this.
Defense Structure Rules
1. Must fit within a single plot.
2. Must be accessible by enemy players (you cannot make an inpenetrable cobble box).
3. Traps would be allowed so long as they do not destroy items (pending ArenaHelper update)
4. There must be a marked chest to deposit loot collected from killed player.