- Arendelle Jungle PVP
- 09 Nov 2016 10:36:37 am
- Last edited by ACagliano on 26 Feb 2017 12:10:03 pm; edited 3 times in total
Major construction in the arena is done, and now I'm setting up supplies shops and storage inside the "Grove". I am ready to begin hosting matches inside the arena. There are also rule books in the chests in the "Grove". I'll post them here too. This arena is set up to handle four (4) different types of games: (1) Basic PVP, (2) Team PVP, (3) Team Objective Challenges, and (4) Fortress Defense. All three objectives are wired into the arena lights, so players can view how their team is doing. Colored leather armor is available to borrow for team matches.
Edit: As of today, the arena now supports Player vs Mob games, where dispensers on clocks spawn in mobs that the players try to outlast. I'll eventually make it so the timing can be changed, but as of now 4 mobs are spawned per 16 redstone ticks. Variants of all four match types can be played with mobs present. As of now, I just have skeleton eggs and some zombies, with a way of generating only skeletons. (Donations/trades of mob spawn eggs for these games welcome.)
1) No enchanted weapons or armor, with the exception of mending/unbreaking.
2) No potions, unless otherwise decided. Tipped arrows allowed (slowness and poison for sale in the Grove).
3) Iron armor for Basic PVP. Iron weapons for all matches. Colored leather for team PVP.
4) If you break or lose a colored leather armor piece, you must replace it or provide replacement materials.
5) Iron equalling one set of armor and normal arrows also on sale in Grove.
1) One team defends, one team attacks. Defending team sets their lights on.
2) A time limit is set. If attacking team manages to defeat and convert all lights to their color, they win. If they do not, defending team wins.
3) Once the attacking team changes a light, the objective is lost. The defending team may not change that light back.
4) For objective matches, the game ends when you convert all three lights or time runs out. For tower defense, only the top light must be changed.
View of the far right of the arena (taken from the Grove). Ice field and ice spikes visible. Spikes are a form of cover.
View of the fortress, and the lamps scattering most of the arena. Watch out for mobs, especially creepers-- part of the arena is still unclaimed. Lamps also serving as cover.
View of the igloo field to the far left. More lamps and the pond with a wood bridge passing over it. Lookout station on far side of pond for optional "referee" to stay and look over the match and watch the lights.
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That aside, I'm asking: who is interested in participating in a match to launch this arena, and if so, what times are you most likely to be on. Also, please vote in the poll as to which match type you'd most like to try out.
Edit: As of today, the arena now supports Player vs Mob games, where dispensers on clocks spawn in mobs that the players try to outlast. I'll eventually make it so the timing can be changed, but as of now 4 mobs are spawned per 16 redstone ticks. Variants of all four match types can be played with mobs present. As of now, I just have skeleton eggs and some zombies, with a way of generating only skeletons. (Donations/trades of mob spawn eggs for these games welcome.)
Arena Rules wrote:
1) No enchanted weapons or armor, with the exception of mending/unbreaking.
2) No potions, unless otherwise decided. Tipped arrows allowed (slowness and poison for sale in the Grove).
3) Iron armor for Basic PVP. Iron weapons for all matches. Colored leather for team PVP.
4) If you break or lose a colored leather armor piece, you must replace it or provide replacement materials.
5) Iron equalling one set of armor and normal arrows also on sale in Grove.
Team Matches wrote:
1) One team defends, one team attacks. Defending team sets their lights on.
2) A time limit is set. If attacking team manages to defeat and convert all lights to their color, they win. If they do not, defending team wins.
3) Once the attacking team changes a light, the objective is lost. The defending team may not change that light back.
4) For objective matches, the game ends when you convert all three lights or time runs out. For tower defense, only the top light must be changed.
View of the far right of the arena (taken from the Grove). Ice field and ice spikes visible. Spikes are a form of cover.
View of the fortress, and the lamps scattering most of the arena. Watch out for mobs, especially creepers-- part of the arena is still unclaimed. Lamps also serving as cover.
View of the igloo field to the far left. More lamps and the pond with a wood bridge passing over it. Lookout station on far side of pond for optional "referee" to stay and look over the match and watch the lights.
==================================
That aside, I'm asking: who is interested in participating in a match to launch this arena, and if so, what times are you most likely to be on. Also, please vote in the poll as to which match type you'd most like to try out.