- This Is The Only Level +CE
- 11 Sep 2016 05:13:59 pm
- Last edited by JWinslow23 on 11 Sep 2016 11:05:24 pm; edited 1 time in total
I've decided to take up C for the CE (thank you, Mateo ). My first game will be This Is The Only Level. You know, like this one.
I've gotten done with the tilemapper. Here's a gif of the current progress:
Download is here.
There are a couple of questions I want answered, though, so the development process can go as quickly as possible.
1. What's "sprite clipping" and should I use it?
2. For some odd reason, the gfx_TransparentSprite() routine leaves the tile sprites normal when drawn slightly off-screen, but the player sprite entirely disappears when he is off-screen even one pixel. Why is that, and how do I fix it?
3. The "random" colors for the background and spikes look like different shades of blue for some reason. Am I doing it wrong, or is there bias in the random numbers?
4. Are there any more conventions and things that can make my programming life easier?
EDIT: Fixed random color generation so a proper color is output.
I've gotten done with the tilemapper. Here's a gif of the current progress:
Download is here.
There are a couple of questions I want answered, though, so the development process can go as quickly as possible.
1. What's "sprite clipping" and should I use it?
2. For some odd reason, the gfx_TransparentSprite() routine leaves the tile sprites normal when drawn slightly off-screen, but the player sprite entirely disappears when he is off-screen even one pixel. Why is that, and how do I fix it?
3. The "random" colors for the background and spikes look like different shades of blue for some reason. Am I doing it wrong, or is there bias in the random numbers?
4. Are there any more conventions and things that can make my programming life easier?
EDIT: Fixed random color generation so a proper color is output.