The last few days I've been sorting out the 2-player co-op mode (now on one calculator). It's coming along, and you can see it in action in the below screenshot.
Each player has their own health/lives, ammo & keys (the pause menu alternates between player 1 and player 2 statistics on the left hand side). Both players share credits and the weapons cache.
I'll release an updated beta soon with the 2-player mode available; there are just a few things still to take care of, such as level finishing (ensuring both players have reached the destination), handling 1 player running out of lives and the other continuing to play by themselves, adjusting the enemy AI to account for 2 players instead of just always chasing player 1, making space pong available between both players, separate scoring, etc.
Outside of this, there are a few other things to tackle to get the game finished. All level layouts are done, but there are still 4 levels that need items & enemies placed, a few achievements to be adjusted/finalised, and one or two other things that I want to experiment with, although I'm not sure if I'll implement them. Then of course plenty of testing!
The end is in sight though!