Pending permissions/configuration issues:
- Players can use /back
Repaired
- Recruits don't start at /warp newbie
- Players can open chests in spawn
Repaired
- Make sure outsiders can open town chests + furnaces ->
Tested for all important block types
Towns have been tested thoroughly with Abrum, Charles, and Pizza.
TODO:
- Check and test cost of towns and plots
Done
- Recruits don't start at /warp newbie
- Prevent creating towns/plots + WG region overlap
- Add rules for spam+advertising
Done
- Write rules and tips in normal spawn
- Check firespread and damage in and out of spawn
Done
- Disable terrain regen outside of spawn
Done
Server: Non-dev build of Craftbukkit.
DONE: On Beta 0.2
Plugins: Need:
- Fe (Not updated to 1.7 yet) ->
DONE, 1.6.2 version installed
- Vault
DONE, 1.7 upgrade installed
- Groupmanager [See Essentials]
- SignShop (Not updated to 1.7 yet)
DONE, 1.6.2 version installed
- Towny (AVAILABLE from
http://palmergames.com/category/towny-download/towny-dev-build/ )
DONE, installed and configured
- WorldGuard (Dev build exists) -> Needs WorldEdit first ->
http://builds.enginehub.org/job/worldedit/?branch=master and
http://builds.enginehub.org/job/worldguard/?branch=master Done
- Essentials (Not updated to 1.7 yet) ->
http://ci.ess3.net/viewLog.html?buildId=5797&buildTypeId=bt9&tab=artifacts ?
Economy: Need to decide on which materials will be sellable and buyable
DONE, the prices for each, and the prices of creating towns, upkeeping towns, and buying chunks (plots).
Done
Rails: Need to build stations along four branches. Need to WorldGuard all branches and stations. Need to block building and mob spawns on all stations and rails: DONE
Spawn: Missing features: signshop chests in shop buildings
need items and costs: DONE, spawn border delineation
DONE, cleanup around LTWTTF stairs
DONE, more ways out of spawn
DONE, some grass that has not grown over dirt
DONE, general cleanup of entertainment projects
DONE. Cleanup of "clipboard" of rail pieces
DONE. Protection of spawn
build=deny pending after all building is complete: DONE. Disable opening chests in spawn.
Configuration: Setting up groups for new members, members who have visited before, mods, and admins. Turning off PvP inside spawn and rails. Configuring Towny.
DONE
Summary of still TODO:
- Recruits don't start at /warp newbie
DONE
- Prevent creating towns/plots + WG region overlap
DONE
- Write Towny guide in normal spawn
DONE
- Import and connect the Museum World
DONE
- Check Museum World permissions
DONE
Final Edit: So I didn't plan to spend 14 hours today working on the Minecraft server (and a little bit on laundry), but somehow we managed to get everything done. I just need to scan for stashes of blocks and chests, and we'll be ready to go public tomorrow!
I lied, actual final edit. I forgot about cheat prevention:
- Configure NoCheat+
- Configure OreObfuscator
- Configure LogBlock
- Switch iConomy to SQL
- Scan map for stashes