Yeah, me too. I've found that the amount of RAM it's losing is roughly equal to the size of ZDCS.
That seems about right...
So, the question to be solved is why is this happening. What did those tests you mentioned reveal?
That whatever is causing DCS to cause a major memory leak happens within the first few lines of code in Pokemon...
Hmmm. And the only thing that happens in those first few lines is variable setup and the title screen.
The Manual:
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 4 of 4
» All times are UTC - 5 Hours
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum