Code:
ClrDraw:AxesOff
GridOff:BackgroundOff
0->Xmin:0->Ymin
264->Xmax:164->Ymax
Line(5,117,149,117,1,19,2
Line(5,1,149,1,1,19,2
Line(5,1,5,117,1,19,2
Line(149,1,149,117,1,19,2
For(F,12,107,19
For(P,17,149,20
Circle(P,F,08,19
End:End
For(F,7,147,20
Line(F,1,F,117,1,19,2
End
For(F,2,116,19
Line(5,F,149,F,1,19,2
End
So far, that's what I've managed to write to generate the playing field. It takes quite a while. Here is the end result thus far:
Selection will be above the board, text for whose turn it is to the right of.
I'm just curious, should I try to come up with code to fill in the little spots, or just leave it and move on to figuring out how to shade in each of those circles with red and black? :)
Edit:
From here I found the fill in circle routine. It's not perfect, but does a good enough approximation for now. I've determined the following for the bottom left:
8->R
23->X
12->Y
To move up 1, it's 31->Y. To move right one, it's 45->X. This gives me base numbers to move things around with :)
I'm thinking of using a list to handle the 0's, 1's and 2's, but haven't fully set on that. I think on the one side, it'll make things faster and smaller, but matrices would definitely be easier to keep track of. Just something I'm messing with in my thinking.