After recently taking it upon ourselves, Tanner, Weregoose, and myself recently made a couple of Bezier curve programs that would make a curved line of some sort based on given point inputs.
As I understand, there are two types of Bezier curves, with no names to differentiate between the two: one that becomes more accurate with smaller increments in percentages (first picture below) and the other that should become more accurate with more recursions (second picture).
...and...
Tanner and I had both tried the latter Bezier curve program, and got some weird results. After about 100 iterations, the curved line becomes more so a straight line between the first and last points. We expected it to become more accurate with more iterations, and it does, but after a certain point, it gets further from the expected curve.
Any opinions on whether the problem is with the programs, or it's because of this method of making a curve?
As I understand, there are two types of Bezier curves, with no names to differentiate between the two: one that becomes more accurate with smaller increments in percentages (first picture below) and the other that should become more accurate with more recursions (second picture).
...and...
Tanner and I had both tried the latter Bezier curve program, and got some weird results. After about 100 iterations, the curved line becomes more so a straight line between the first and last points. We expected it to become more accurate with more iterations, and it does, but after a certain point, it gets further from the expected curve.
Any opinions on whether the problem is with the programs, or it's because of this method of making a curve?