In TOB, you can't make both Skin color and Arms & Croth skin-able because of of 3D rendering or something like that. Is this solved on the newer engine of FB?
Jimmg wrote:
More like you couldn't do this because they weren't designed in that way.
Exactly this; the model didn't have provisions for it. A fix is already on the way, as CyberPrime said.
As far as I knew, a quick solution was already in-place involving dynamic coloring and re-texturing of specified textures. Am I wrong?
DShiznit wrote:
As far as I knew, a quick solution was already in-place involving dynamic coloring and re-texturing of specified textures. Am I wrong?
You may be right, I'm not sure, but I'd imagine that that's probably a quick-and-dirty hack that's at best nonoptimal and at worst a consumer of a datablock or three. Register to Join the Conversation
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