Description
Play as Pikachu in a turn based rpg world made up of matrix based maps, facing enemy encounters along the way in which a combination of vector graphics and background images on the graph screen create visually interesting battle scenes.
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I am forcing all of my friends to download this really bad game I made as a HS freshman so that it will live on for eternity. It is very clunky and inefficient in design, consisting of way too many files, and gameplay that is entirely reliant on RNG. It is, however, a great work of art and a marvel to behold.
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Once you have downloaded the program files and background images, the main program to play the game is titled "0PKRPG"
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Notes for editing the program for yourself:
- All of the files for the fights start with F; F1, F2, etc
Variables to edit battle stats:
H/L = pikachu/enemy HP
I/M = pikachu/enemy Strength
J/N = pikachu/enemy Speed
- All of the matrices to make the maps are contained within the main program
- Most other files contain assets such as the vector instructions to draw Pikachu and other in-batte graphics
Screenshots
Archive Contents
Name | Size |
---|---|
PKRPG/PSFGGKERTMRPG/0PKRPG.8xp | 7.4 KB |
PKRPG/PSFGGKERTMRPG/BM.8xp | 310 bytes |
PKRPG/PSFGGKERTMRPG/C05.8xp | 208 bytes |
PKRPG/PSFGGKERTMRPG/CENE.8xp | 241 bytes |
PKRPG/PSFGGKERTMRPG/CENE04.8xp | 220 bytes |
PKRPG/PSFGGKERTMRPG/CENE2.8xp | 221 bytes |
PKRPG/PSFGGKERTMRPG/CENE3.8xp | 215 bytes |
PKRPG/PSFGGKERTMRPG/F005.8xp | 1.2 KB |
PKRPG/PSFGGKERTMRPG/F04.8xp | 1008 bytes |
PKRPG/PSFGGKERTMRPG/F1.8xp | 747 bytes |
PKRPG/PSFGGKERTMRPG/F2.8xp | 798 bytes |
PKRPG/PSFGGKERTMRPG/F3.8xp | 879 bytes |
PKRPG/PSFGGKERTMRPG/Image0.8ca | 21.8 KB |
PKRPG/PSFGGKERTMRPG/Image1.8ca | 21.8 KB |
PKRPG/PSFGGKERTMRPG/Image2.8ca | 21.8 KB |
PKRPG/PSFGGKERTMRPG/Image3.8ca | 21.8 KB |
PKRPG/PSFGGKERTMRPG/Image4.8ca | 21.8 KB |
PKRPG/PSFGGKERTMRPG/Image5.8ca | 21.8 KB |
PKRPG/PSFGGKERTMRPG/R.8xp | 356 bytes |
PKRPG/PSFGGKERTMRPG/README.txt | 1.1 KB |
PKRPG/PSFGGKERTMRPG/THETABIRD.8xp | 367 bytes |
PKRPG/PSFGGKERTMRPG/THETAMON.8xp | 390 bytes |
PKRPG/PSFGGKERTMRPG/THETAPIK.8xp | 693 bytes |
PKRPG/PSFGGKERTMRPG/THETASG.8xp | 175 bytes |
PKRPG/PSFGGKERTMRPG/THETASW.8xp | 248 bytes |
PKRPG/PSFGGKERTMRPG/THETAW.8xp | 910 bytes |
PKRPG/PSFGGKERTMRPG/WA.8xp | 902 bytes |
- File Size
- 41.6 KB
- Short link
- http://ceme.tech/DL2169
Reviews
This is a perfect example of how not to structure a TI-BASIC program.
20 Subprograms. I've never seen any game with that many.
And yet, it functions.
This is one of the few pure ti-basic games that actually uses picvars for sprites. is that efficient? no, but it's certainly...ambitious.
The overworld is the same old homescreen based "move the 0 thru the maze to the objective" sort of deal. As you move around, you'll collect powerups and get into battles with completely out there enemies ranging from an old man to Michael Jackson. I have to say, even if the combat isnt very deep and the attack stats make no sense, (It's seemingly best to just ignore them and use whatever your newest weapon is), it's certainly... unique.
The fights are hard and unfair (especially the final one), coming down to, like the author said, RNG.
It also only takes 20 minutes to complete.
But at the end of the day it's refreshing to see a TI-BASIC program so blindly ambitious, one where the author throws concerns like "polish" and "balance" and "replayability" out the window in pursuit for a game that's meant primarily to get a laugh out of friends. It's bad but in a way that you'll still get something out of the experience afterwards.
And I can respect that.
6.9/10 PIKACHU LEARNED NOSFERATU
Versions
- Pikachu's Super Fun Go Go Beat 'Em Up Rampage: A Mini RPG for TI-84 Plus CE (published 3 years, 5 months ago; 2021-07-13 21:41 UTC-05:00)
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